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Sonic unleashed levels
Sonic unleashed levels










sonic unleashed levels

After nighttime levels are completed, Dark Gaia Points are gained, allowing access to bonus moves. The Wii version of the game also expands upon the ratio of nighttime levels to daytime, with more than three times as many nighttime levels (twenty-five in all). Nighttime levels are adjusted in the Wii version to allow greater use of the Wii Remote, such that players may control the arms of the Werehog by using the Wii Remote and Nunchuk in order to grab onto objects and proceed in the levels. Collecting rings in these levels replenishes the Werehog's health, while a special move, Unleashed Mode, allows the Werehog to channel his energy into increasing the power of his attacks for a short time. Gameplay here sees the player use a variety of melee and combo attacks to defeat large numbers of enemies, collect items, and move items around to advance through the level, and use his stretchable arms to cling to distant objects simple puzzle elements are also featured. Nighttime features slower-paced, action-oriented levels, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms. In contrast, the PlayStation 2 and Wii versions of the game represent available Boost using bars, which may be added by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks, or by collecting rings. The amount of boost remaining may be increased by collecting more rings, and is decreased by using the Boost.

sonic unleashed levels

In the Xbox 360 and PlayStation 3 versions, an on-screen "Ring Energy" meter displays how much boost is available.

#Sonic unleashed levels series

The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost, which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths. For instance, a new sidestep feature known as the Quick Step is available, allowing Sonic to dodge left and right, and a Drift feature, which allows Sonic to make tighter turns without slowing down. In addition to moves available in past games, such as the homing attack, new moves are also introduced. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections see the camera placed behind Sonic, so the player may move in all directions.

sonic unleashed levels

In sections of the Xbox 360 and PlayStation 3 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog in the PlayStation 2 and Wii versions, time is advanced automatically.ĭaytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. Each level takes place on a particular continent, each of which is based on a real-world location (i.e., Greece-based Apotos, Italy-based Spagonia, Africa-based Mazuri, New York-based Empire City, China-based Chun-nan, Antarctica-based Holoska, Middle East-based Shamar, and Southeast Asia-based Adabat). Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic's Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia).












Sonic unleashed levels